All maps of the ROCH series combine stunning graphics with outstanding gameplay, no matter what kind of game
("Single-Player-Mode", "Co-Op" or "DukeMatch") you prefer.
Due to the very large environment of the levels it is recomended to play a "DukeMatch" with at least three or more friends - otherwise you would spend most of the time in the game wandering around in the search of the others. Well, at least this would give you the opportunity to admire the fantastic, very detailed designed structure.
Pascal prefers to choose urban motives for his creation, which gives the player the chance of a more strategic gameplay, including sniping on the other players, rather than running and hopping around some smallish corridors while stupidly firing your ammunition into thin air.
All maps have been designed for "Duke Nukem 3D" Version 1.4 or higher. They won't work with the shareware-edition.
Roch represents the first level of the still growing episode. A wide area of
two connected streets with several houses and places to enter gives you quite a lot to explore. Although
outranked by the later levels of Pascal, this map is still incredible fun to play.
In Roch 2 you will find less streets but more buildings to enter and discover.
Nevertheless, Pascal again spread a lot of hidden areas, so be sure to check for every single bit to
avoid missing some part of the level.
Roch 3 lets you go to the next part of the city, where you could also take
a small glimpse at the uttermost corner of Roch 2. Streets and buildings are equally balanced while
the aliens have become a bit more hideous than before.
This level is supposed to become a secret level whenever the series will be completed.
Therefore it's possible that one or two level may be altered when it comes to decide how to enter it
withing the gameflow.
The theme of Roch 4 is so unusual that it may inspire other map-creators
to get clear of the point that there are many more ways to design a map than simply following a single
way of collecting key cards up to the level end button.
Streets and houses to no end: Roch 5 takes you back to the populated areas
of the city. Unfortunately for you, these streets are populated by those damned aliens again.
Street-fighting - that's what it is all about in Roch 6. Until you are
prepared for this challenge, you should keep hiding in the surrounding houses, crawl the ventilation shafts and
visit a marvolous swimming pool.
You think there's nothing left to be done when using the old BUILD-Editor of the
game? Hehehe... eat this!
Fully equal to the map before, Roch 8 presents once again brilliant graphics
with free gameplay throughout the level. Once again, you have to beat two minor bosses at once - better
don't try before you're done with the rest of the aliens!
You'd like to take a closer look on the maps or download them for playing? No problem, they're all available on this page, totally free! Choose what level you want to download or get them all in one single file. Or choose a level to see some screenshots before deciding to download them.
Please take note of following informations:
I've checked all files for any virus. However, the intenet beeing a worldwide open system, I can't take any responsibility for the integrity of these files as well as for any errors, failures or data-loss resulting from downloading and using these files. By downloading the files you agree to these terms.
All files are packed. You will need programs like WinZip, PowerArchiever or similar tools to unpack them before playing. Due to my limited webspace, I can't provide you with those programs. Please look for these tools around the internet - you can find them usually on Freeware or Shareware relatetd sites.